Time Tinkers is my first mobile game and is cross-platform for iOS, Android, and the web (Flash). I was the game's designer and developer and built it primarily using FlashDevelop and Adobe AIR.
Mutant Alien Assault was developed as a Flash game to promote the Play-Games-Pro game portal. As the director, I oversaw the game's development and provided feedback.
Deinos is
a Flash-based 2D action platformer. It uses the Flixel library and was
built with the DAME editor. The goal in creation was to create a
classic retro style feel, emphasizing jumping challenges.
Chains of Fate is an experimental Flash game. Like some of my other projects, it also uses the Flixel library.
Using unique storytelling, I attempt to create a system of rewards vs
penalties that is based off of the player's emotional attachment and
moral feelings.
Tree of Delights was created by my wife and myself as a personal game jam. We focused on keeping a small scope with a simple enjoyable experience. It was built using Flixel and integrates multiple portal APIs and highscores.
Keyboard Defend is a gameplay experiment Flash game. Germs and viruses are invading the user's keyboard, and the player must destroy the organisms or else become overrun with an infestation. The player destroys the germs by using the full QWERTY keyboard as radiation controls. By destroying enemies, the player can earn bonus items that allow him to sani-swipe the keyboard or use the mouse to control a cleaning spray.
Kingdom of Loathing: The Flash Game is an homage to the browser-based game Kingdom of Loathing (KOL). This Flash game adds an interesting action element to the turn-based gameplay of KOL. The player selects a character class and embarks on an adventure in the kingdom, combating goblins, giants, and other fantasy creatures. This game adds more appeals to the eyes, with a variety of animations. The game was made to work in conjunction with KOL, allowing players to load their characters into the Flash game, fight monsters and gain experience, and then export it back to KOL. The game also supports team play, allowing a player to pair up with a fellow adventurer to defeat stronger enemies.
Castle Conquerors is a 1-2 player Facebook game developed in Adobe Flash. The gameplay involves army/resource management where combatants attack each other's castle on opposing ends of the field. Each unit and castle can be upgraded to deal more damage or survive more attacks. By completing offers, players are able to purchase additional resources or units.
Crazy Melding is a mobile game where the player combines items experimentally to solve puzzles. It uses a grid and tile system that is abstract so that it could be applied to any perspective or theme. It is designed to be fun to play on a mobile touch screen. The tiles are large sized and can be dragged about freely, melded, and unmelded with ease.
A World Apart is a role-playing game project being developed in Microsoft XNA. We are making the game to be playable on the Xbox 360 and available for download from Xbox Live Indie Games. The game features a deep storyline, a simple class system, emotion-driven music, and classic j-rpg gameplay and art-style.
Healthcare Tycoon is a Facebook game that was developed in Adobe Flash as part of an internship with the upstart company, the No Insurance Club. The player assumes the role of a med-school graduate who must now work his/her way up the healthcare ladder. The player can complete medical tasks by consuming energy, receive promotion by succeeding in a medical mini-game, or purchase clinics to create a network of healthcare professionals. The player is able to request support from Facebook friends in in order to progress together.
Aliens in Tamriel is a level mod done using the Elder Scrolls Construction Set from Elder Scrolls IV: Oblivion. The level is in the form of a quest and revolves around gathering information about an alien invasion in the game world. In Cheydinhal, Milton Nicknesse says he saw aliens inside a mountain but no one believes him. Fearing that the aliens will destroy them all, he asks the hero to investigate the mountain and bring back proof of the aliens' existence. Upon adventuring to the mountain, the hero finds a cave and enters to discover that it is actually an alien base with ships and humanoid aliens. Platform: Elder Scrolls Construction Set (Oblivion) Team Size: 1
Rescue TMNT is a custom level built using the Sandbox 2 level editor from Crysis. In this outdoor level, the player must decide between taking two different paths in order to rescue the Teenage Mutant Ninja Turtles (TMNT) that have been captured and reverted back into normal turtles. The one path is open and accessible to vehicles, and the other path is filled with dense trees that might allow one to sneak up behind the enemy. Being able to use a vehicle is a big advantage in the game, but the open path to reach the turtles is right next to enemy buildings. If the player can get past enemy lines, he must then through the "ooze" into the pond to restore the TMNT back into heroes in a half-shell.
Akira Street Brawl is a level mod created in Unreal Editor 3. Set in the fictional Neo-Tokyo of the manga series/movie Akira, the goal is to race past religious fanatics and soldiers to reach the bio-facility that holds Akira's body parts, and stop Akira from being revived.