A World Apart is a role-playing game project being developed in Microsoft XNA. We are making the game to be playable on the Xbox 360 and available for download from Xbox Live Indie Games. The game features a deep storyline, a simple class system, emotion-driven music, and classic j-rpg gameplay and art-style.
During my time at the University of Advancing Technology, A World Apart was the largest game project I worked on. It is a turn-based RPG with gameplay iconic of that of the J-RPG genre of the 1990s. I joined the project initially as a writer and worked with another student to create a very interesting world in which the planet is literally being torn apart. It was primary goal to show how while the world is being torn apart, the people themselves are being torn apart as well. We used this as a device for making the player more interested in persevering so that he can keep the world and the characters together.
Part way through the project, our project lead and over half of our team were forced to stop working on the project due to contract agreements. It was at this time that I assumed the role of the project lead. This was my first shot at leading a game project so there was a lot for me to learn. I found that leading and managing a growing team can be very difficult, but being dedicated and open to new ideas, most any issue can be resolved. The most personal thing I learned about myself was that in leading I can be too nice or too patient with team members, and that resulted in some people not meeting the team's expectations in terms of communication or participation.
Overall, this project was my favorite project while at UAT and the best learning experience for me.
If you are further interested in this project, please visit our project website.